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Zombie Plague - Updates.

Discussion in 'Zombie Plague Server' started by Taurus, Jul 9, 2017.

  1. Taurus Original Creator

    Taurus
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    [​IMG]
    DEVELOPMENT CENTER
    ZOMBIE PLAGUE UPDATES



    Striving to create the most captivating and unforgettable Zombie Plague server​

    ATTENTION! Suggestions regarding this server are acceptable and to be held on this thread.



    [​IMG]
    Copying, reproducing, or uploading this content is not permitted without consent from the Founders
    Copyrights of 8bits Gaming - 2016
     
    Last edited: Dec 20, 2017
  2. Taurus Original Creator

    Taurus
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    Our Zombie Plague server is running a modified version of the originally released version on alliedmodders ZP 5.0.8a by ZP Dev Team, and it has so many bug fixes and better functions for everything.

    - Version: 5.0.8b (Nov 25, 2017)
    • Fixed SVC_Bad prevention bugs in CS Player Models API, and replaced FM stocks by CS module natives
    • Fixed respawn admin command not properly checking target
    • Fixed start game mode command not properly starting game mode by name
    • Fixed admin menu command showing for all players despite the lack of access
    • Fixed human class max health retrieving native, it was unnecessarily checking player index
    • Fixed zombie class max health retrieving native, it was unnecessarily checking player index
    • Fixed default zombie class default attribute, it will no longer crash the server if all classes are disabled
    • Fixed rescheduling choose game mode task everytime a player disconnects or dies
    • Updated classic human class
    • Updated classic, raptor, light, fat and leech zombie classes
    • Updated index validity checking in all possible plugins for better readability
    • Updated survivor class weapon stripping and glow colour configuration
    • Updated nemesis class glow colour configuration
    • Updated infection, nemesis and survivor game modes to fit the changes in the game mode manager player death/disconnection
    • Updated team scoring, added missing user message being defined but never called
    • Removed unnecessary codes from the plugins, and removed unnecessary includes
    • Removed the completely unnecessary raptor human class
    • Removed the completely unnecessary rage zombie class
    • Removed the completely unnecessary zombie plague 4.3 and biohazard compatibility plugins
    • Removed the completely unnecessary money supporting plugins
    • Removed completely money support from Zombie Plague 5.0.8, ammo packs will be the valid and only currency

    - Version: 5.0.8c (Nov 30, 2017)
    • Updated multilingual files, now the entire mode will use zombie_plague.txt with new entries
    • Updated admin menu to the newmenus API with a few minor modifications added to the original plugin
    • Updated main menu to the newmenus API with a few minor modifications added to the original plugin
    • Updated deathmatch module, now instead of getting respawn after last human cvar in every game mode, it will be checked in DM module itself
    • Removed multilingual support for human class names and descriptions
    • Removed multilingual support for zombie class names and descriptions
    • Removed multilingual support for item names

    - Version: 5.0.8d (Dec 8, 2017)
    • Updated the configuration file to fit the new updates coming with this version
    • Updated game modes manager plugin is now supported with AMX Settings API with the new allow infection/respawn features
    • Updated armageddon, infection, multiple infection, nemesis, plague, survivor and swarm game modes with the new API of game modes manager
    • Updated deathmatch module respawn function, now it will check if game mode allows respawn or not, and functions are properly written

    - Version: 5.0.8e (Dec 23, 2017)
    • Fixed text typos in some plugins where extra or missing characters are present
    • Fixed human class and zombie class forward return values
    • Updated the configuration file to fit the new updates coming with this version
    • Updated game mode menu in admin menu to highlight the chosen game mode for admins
    • Updated nemesis class damage system into three types of damage with an API included
    • Updated armageddon, nemesis and plague game modes to fit the changes in nemesis damage type
    • Updated gameplay fixes plugin, it will reset nemesis damage to multiplier each round end
    • Updated human class, zombie class, game mode and extra item with an adjustable registration limiter for a new API extension
    • Updated extra item API with new features for limiting and checking item purchases
    • Removed multilingual support for game mode names in certain menus
    • Added extra items limiter system that disables items so purchases do not exceed limit

    Credits for these updates:
    • @Taurus: Adding most features to the original Zombie Plague as well as most ideas.
    • @Naniétta: Code ideas and actual code snippets I used from his plugins.

    A thread with detailed information about commands, zombie classes, human classes, game modes and extra items will be created very soon, and I will push more and more updates whenever I can. A simple note about the older server: it experienced massive errors and faulty codes so I had to replace it by this new version, and I will update it regularly.
     
    Last edited: Jan 10, 2018
  3. Taurus Original Creator

    Taurus
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    - Version: 5.0.8f (Dec 25, 2017)
    • Fixed some ML_NOTFOUND errors in some spots and updated printed texts and menus
    • Fixed conflicts with hardcoded item limiter and modular item limiter in antidote and infection bomb
    • Updated deathmatch module API, now it includes libraries and natives for player respawn checks and respawn action
    • Updated admin commands and menus to support the new update on deathmatch module API
    • Updated game modes manager with a built-in countdown system with a few minor changes to tasks
    • Removed the unnecessary codes for respawning players and checking allowed respawn in all plugins, all will now use DM checks
    • Removed the unnecessary cvars for item limiting in some items
    • Removed 'zp50_serverbrowser_info.amxx' plugin and included its function in 'zp50_core.amxx'
     
    Last edited: Dec 25, 2017
  4. Taurus Original Creator

    Taurus
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    - General Server Update (Dec 25, 2017)
    • Updated Zombie Plague configuration file for a better gameplay and removed unnecessary cvars out of it
    • Updated human classes and zombie classes attributes
    • Updated configuration of nemesis, survivor, leap and nightvision
    • Added DHUD bullet damage
    • Added nade modes (normal, proximity, impact and trip laser)
     
    Last edited: Dec 29, 2017
  5. Taurus Original Creator

    Taurus
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    - Version: 5.0.9 (Dec 29, 2017)
    • Fixed bug with game mode not starting through admin commands correctly due to the update of countdown system
    • Fixed bug with main menu players could still change their team and commit suicide even during game mode
    • Updated zombie madness extra item limit, aura and glow, and updated the configuration for them
    • Updated game modes countdown HUD to obey the 'zp_round_start_show_hud' cvar
    • Added '/nemesis_aura' and 'nemesis_aura' commands to toggle nemesis aura on/off
    • Added '/survivor_aura' and 'survivor_aura' commands to toggle survivor aura on/off
    • Added '/flare_aura' and 'flare_aura' commands to toggle flare grenade aura on/off
    • Added '/madness_aura' and 'madness_aura' commands to toggle zombie madness aura on/off

    - General Server Update (Dec 29, 2017)
    • Disabled Nemesis and Survivor aura
    • Enabled zombie madness aura and glow
    • Increased game mode start delay to 20 seconds instead of only 10 seconds
    • Deployed trip laser grenades will be removed when their owner gets infected
     
    Last edited: Dec 29, 2017
    Naniétta likes this.
  6. Taurus Original Creator

    Taurus
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    - Version: 5.0.9a (Jan 1, 2018)
    • Optimised game mode task removing in game modes manager
    • Optimised win rewards in ammo packs rewards
    • Added printed text messages to ammo packs rewards

    - General Server Update (Jan 1, 2018)

    • Added player mute menu as microphones and talk between teams are enabled
    • Added automatic round restart to give players with wooden PCs the opportunity to play from the very beginning of the map and game modes
     
    Last edited: Jan 1, 2018
  7. Taurus Original Creator

    Taurus
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    - Version: 5.0.9b (Jan 11, 2018)
    • Fixed attack action and animation while frozen, players should not attack while frozen
    • Updated deathmatch module API, now it includes new forwards for player respawn
    • Updated nemesis and survivor game modes with the new forwards of deathmatch forwards
    • Added ammo packs refunding if you were chosen by the game mode manager to be infected at round start
    - Credits for these updates:
     
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